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That's a pretty cool game. I liked the simplistic, cartoonish art style. The menus did have some humor in them which was enjoyable. The game did feel kind of slow with having to roll every time and constantly getting berries during combat despite not having any more. I did find a but with the slots however. If you run during combat while the slots are still moving it will lock the slots screen and you cannot continue the game without restarting first. Its definitely a fun concept and looks really polished! Nice work!

I liked the idea of the slot machine with RPG elements with it, as it adds many elements of randomness that can happen. At first, I was confused about how the slot machine translated into fighting, but after a while, I managed to figure it out. And I do like that you change the color theme to fit your personal preference. 

The credits do not list the sources of your assets. Did you make everything yourself? Its strange that the "Back" button adds Color but not the "Next" button.

Was the Option menu meant to be empty? It would be useful to turn down the music or sound effects.

I think it was interesting that you made the slot machine work. The spin animation for that felt very realistic and it was satisfying to watch it land on each image. That being said, I had no idea what I was supposed to do. I understood enough to spin the slot machine, but I wasn’t sure what spins decided a win, or how it was calculated at all. The menu told me to defeat 5 enemies, but I had no clue what I was fighting or even how the slot machine translated into fighting. 

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I liked the option to change the color theme of the game, but it did seem to be nonreactive the first time you interact with it. I appreciated the comedic remarks in the options panel. I really would have appreciated some sort of tutorial or instructions on what was happening with the game or shop. It was very confusing to try to figure out what the game meant for me to do to kill all 5 enemies. I understand that there is the section in the bottom below the game with some explanation, but having more direction in game would be appreciated.